The Impact Of Changing Technology On People’s Lives – Games ACHHK046

Teacher Resources – Yr2 History > The Impact Of Changing Technology On People’s Lives – Games

12 pages of activities and guidance notes exploring the impact of changing technology on the games people play. This teaching resource focuses on the games, but the impact of changing technology on transport, at home and communication is explored in more booklets offered in this series. They can also be downloaded together in a bundle.

(Australian Curriculum No ACHHK046)

Add To Cart

The Impact Of Changing Technology On People’s Lives – Games ACHHK046

Teacher Resources – Yr2 History > The Impact Of Changing Technology On People’s Lives – Games 12 pages of activities and guidance notes exploring the impact of changing technology on the games people play. This teaching resource focuses on the games, but the impact of changing technology on transport, at home and communication is explored in more booklets offered in this series. They can also be downloaded together in a bundle. (Australian Curriculum No ACHHK046)
Single User Licence (up to 3 downloads)

The Impact Of Changing Technology On People’s Lives – Games ACHHK046

$3.00

Teacher Resources – Yr2 History > The Impact Of Changing Technology On People’s Lives – Games

12 pages of activities and guidance notes exploring the impact of changing technology on the games people play. This teaching resource focuses on the games, but the impact of changing technology on transport, at home and communication is explored in more booklets offered in this series. They can also be downloaded together in a bundle.

(Australian Curriculum No ACHHK046)

The Impact Of Changing Technology On People’s Lives – Games ACHHK046

This teaching resource explores the impact of changing technology on the  games people play and is aligned to the Australian Curriculum content descriptor ACHHK046. The 12 pages of activities and guidance notes develop thinking skills. The strategies explicitly taught include both critical and creative thinking.

The teaching activities and guidance notes provided include:

  • Hot Potato – what games and toys are and how they have changed over time.
  • Graphic Organisers – technology and games
  • PCQ Strategy – analysing games

Note: this teaching resources is part of a series of booklets covering the ACHHK046 content descriptor which are all included in this bundled product.

 

Single User Licence (up to 3 downloads)